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Telegram Crypto-Related Mobile Game

Project J is a Web 3 trading card game on Telegram for blockchain-based tokens collectors. Collectors can earn token rewards by competing in trilling battles with other players. 

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Project J is a Web 3 trading card game that bridges NFT collectors and traditional TCG fans, aiming to deliver a perfect fusion of digital ownership and strategic gameplay. Collectors can earn token rewards by competing in trilling battles with other players.

The Product
Role
Date
Scope
Mission

Assistant UI Designer 

Jan - Feb, 2025

Airdrop,

Daily Check-in

To revamp the UI and make it more visually appealing.

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High Fidelity Interface

Deliverable:
Format:

Hi-Fi Prototype

Design Files in Figma

Date:

Jan - Feb 2025

Daily Check-in flow in Game
Deliverable

1. Check-in daily to claim 100 xp.

A daily check-in modal pops up when users launches the game in Telegram for the first time each day. The congrats animations aim to provide instant visual feedback to users' check-in behavior. The flow was designed to encourage them to log back into the game more often to claim rewards.

2. Re-sign to claim the Day-9 big reward.

Users will be rewarded with a big prize if they checked in for 9-day streak. A status bar appears on the top to prompt users to re-sign if they missed any day. When tabbing on the re-sign button, a modal pops up to remind them of the tokens needed. When done, the Day-9 big reward is activated. 

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Wrap Up

I was an assistant UI designer to assist the design lead with the UI revamp for the Web 3 trading card mobile game. It was also my first time to work in an Asian design agency.

 

The upside was I learnt to do many different visual effects within a relatively short amount of time. The downside was I had to switch between different projects without much transition to know about different design managers' work styles, but they usually had high expectation of you knowing how to cater to their needs without introduction. For example, one manager knew the ins and outs of a project and had very high standard for visual effects on UIs and PPT background. The other manager had no clue to the project background and timelines but obsessed with the 1px and 8px spacing difference.

 

From my observation, seemed like the agency's supervision style was half glass empty and communication style tended to be using pressure, e.g. asking you questions to let you guess about what the managers would like to hear or let you try to give an answer to align with their preferences, which I assumed there's something to do with the region's general work culture. I also noticed that some of the designers were experiencing burnout. However, in my honest opinion, humans thrive more in environments that are open to various opinions, flexible with different work approaches, not quick to blame, and not stingy at time. 

Overall, I think it's a wild and precious experience for me to get to know the pace and work processes in an Asian design agency. My take would be I would choose AI-generated UIs for some of the projects as a client to cut out the tiny pixel hassles from the supervision as the spacing varies in responsive websites.

 

Final thought
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